
In the early stages of the dueling mechanic, a player used cards from hand for their Focus Value to add to their Personality's duel stat in an effort to get a better stat total than the opposing player's Personality. The winner would get various rewards while the loser would be forced to suffer the consequences of losing, often having their Personality destroyed. The number of cards used would only be limited by the number of cards in your hand, and how many of those cards each player wanted to risk investing in any particular duel. Once a card was used to add to the duel stat, it was discarded. This use of the duel mechanic lead to careful consideration of how to invest one's resources, but ultimately lead to Personalities with an already higher duel stat bullying on lower stated targets, rarely resulting in a loss of resources on the initiating duelist's part.

Now as we enter the Emperor Edition arc, dueling has taken on a seemingly more risky nature with the current changes. Now instead of having a set pool of cards to use, you are still limited to four the number of times to can use a card to boost your duel stat, but where these cards comes from has changed significantly. Now the four cards can come from any combination of the top of your deck and your hand, with the catch that the cards from the top of your deck cannot be looked at prior to you using them to boost your duel stat. Do you invest resources from your hand, knowing by how much you've pump your stat? Or do you risk the unknown, and keep you hand flush with other options?

So where does these new rules leave players, like myself, who have enjoyed employing them while playing the game? Personally, I like the new direction the Design Team is taking the mechanic. Removing the ability to have the first action to pump a duel stat allows Design to create strong effects on these focused cards, while avoiding the Negative Play Experiences many players perceived in dueling's second incarnation. Unfortunately, the new system does seem to hearken a return to "bully dueling" tactics, where the dueling player would use his duel actions on his largest stat Personality and target a much lower stat opposing Personality. While this would likely be seen as a negative change to the casual observer, Design has had the foresight to already have seeded the Emperor arc card pool with enough "negative" Focus Effects that these bullied players will choose to pump their duel with. While these effects won't save their Personality from losing the duel (save for one card right now, and even that's only a delay), they do help mitigate the effects for losing what some have argued are the potentiality strongest pool of actions in the game.
At first, I'll admit, I was sure that these changes would spell a complete flavor-nerf of L5R's most unique mechanics, but after looking at all the facts we have at this time, it seems like Design just might know what they are doing. Ultimately, I don't see these dueling changes as good or bad for the game, at least not yet. All but the entire Emperor Edition base set of cards is still unknown, and who knows how that will shape the dueling metagame at the start of the arc. The mechanics by themselves certainly present us with a new approach on a classic mechanic however, and I for one welcome the opportunity to take these new tools out for a test drive.
I'm with you, I agree that the mechanic, while initially daunting, may turn out to be balanced and exotic.
ReplyDeleteI have to admit a guilty pleasure though, I really do enjoy hearing from my opponent that he "just put OAS on the bottom of his deck." I know theoretically it is ridiculous, but I did in fact squee internally.
What I like is that it is once again better to have high Chi. The fact that it was better to have lower Chi (to get the effect of that first focus) always 'sat wrong'.
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